Large City: Ri̽me-kti̽f Hadfow

Ri̽me-kti̽f Hadfow

Ri̽me-kti̽f Hadfow
Example Wood Elf architecture.
StateAlveria
ProvenceMijlequni District
Sub ProvenceSkvupokrtpqego Zone
RegionJîfîs-lotê Woodlands
Founded1235
Community LeaderLord Sandy
Area62 km2 (24 mi2)
Average Yearly Temp20°C (68°F)
Average Elevation6004 m (19698 ft)
Average Yearly Precipitation223 cm/y (87 in/y)
Population14884
Population Density240 people per km2 (620 people per mi2)
Town AuraAbjuration
Naming
Native nameRi̽me-kti̽f Hadfow
Pronunciation/ˈri̽me/ /kti̽f/
Direct Translation[film projector] [acquaintance]
Translation[Not Yet Translated]

Ri̽me-kti̽f Hadfow (/ˈri̽me/ /kti̽f/ [film projector] [acquaintance]) is a subtropical Large City located in Skvupokrtpqego Zone, Mijlequni District, within the Alveria.

The name Ri̽me-kti̽f Hadfow is derived from the Sylvin language, as Ri̽me-kti̽f Hadfow was founded by Alphaen, who was culturaly Wood Elf.

Climate

Ri̽me-kti̽f Hadfow has a yearly average temperature of 20°C (68°F), with its average temperature during the summer being a pleasant 25°C (77°F) and its average temperature during the winter being a cool 15°C (59°F). Ri̽me-kti̽f Hadfow receives an average of 223 cm/y (87 in/y) of precipitation, most of which comes in the form of rain during the summer. Ri̽me-kti̽f Hadfow covers an area of nearly 62 km2 (24 mi2), and an average elevation of 6004 m (19698 ft) above sea level.

Overview

Ri̽me-kti̽f Hadfow was founded durring the early 13th century in summer of the year 1235, by Alphaen. The establishment of Ri̽me-kti̽f Hadfow was somewhat plagued by a lack of willing colonists, leading to Alphaen electing to pay people to resettle in Ri̽me-kti̽f Hadfow.

Ri̽me-kti̽f Hadfow was built using the conventions of Wood Elf durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Ri̽me-kti̽f Hadfow is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Ri̽me-kti̽f Hadfow is is constructed arround a semi-circular restrictive split-log ties mainstreet, with smaller strait roads linking the circiles to eachother at varrious points. The city is the proud owner of a proper castle-style stone wall complete with all of the trimmings. It has towers, a moat, gatehouses, drawbridges, and even merticulationsshortsizeleadershipname.. Unfortuantly, these perhapse unnessisarily well built defences are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

A look around Ri̽me-kti̽f Hadfow gives you a feeling of distrust and paranoia. Also greed. The locals seem to be very much into scholastic pursuits, based on the hushed, murmured conversations you hear at least. Everyone in Ri̽me-kti̽f Hadfow acts like they have discovered something wondrous, and are worried they will endure some horrible fate so another can take what they’ve discovered for themselves.

Civic Infrastructure

Ri̽me-kti̽f Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Ri̽me-kti̽f Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ri̽me-kti̽f Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ri̽me-kti̽f Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ri̽me-kti̽f Hadfow's parks.

Ri̽me-kti̽f Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ri̽me-kti̽f Hadfow.

Ri̽me-kti̽f Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ri̽me-kti̽f Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ri̽me-kti̽f Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ri̽me-kti̽f Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ri̽me-kti̽f Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ri̽me-kti̽f Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ri̽me-kti̽f Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ri̽me-kti̽f Hadfow's public wards, blessings, and other arcane systems.

Ri̽me-kti̽f Hadfow has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Ri̽me-kti̽f Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Ri̽me-kti̽f Hadfow's grid is powered by a direct leyline tap.

Ri̽me-kti̽f Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Ri̽me-kti̽f Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Ri̽me-kti̽f Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Ri̽me-kti̽f Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ri̽me-kti̽f Hadfow's natural decorations nor waterways.

Ri̽me-kti̽f Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ri̽me-kti̽f Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ri̽me-kti̽f Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ri̽me-kti̽f Hadfow's bank was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

In Ri̽me-kti̽f Hadfow rainbows form quite often above the Large City.

The Mercane near Ri̽me-kti̽f Hadfow are known to be more aggressive than normal.

Ri̽me-kti̽f Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves long periods of drunkenness to channel Augury energies of tier 1 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 27
  • Farmers: 40
  • Farm Laborer: 78
  • Hunters: 49
  • Milk Maids: 41
  • Ranchers: 19
  • Ranch Hands: 43
  • Shepherds: 39
    • Farmland: 60280 m2
    • Cattle and Similar Creatures: 3721
    • Poultry: 44652
    • Swine: 2976
    • Sheep: 148
    • Goats: 29
    • Horses, Mounts, and Beasts of Burden: 1488

Craftsmen

  • Arms and Toolmakers: 33
  • Blacksmiths: 32
  • Bookbinders: 19
  • Buckle-makers: 19
  • Cabinetmakers: 33
  • Candlemakers: 53
  • Carpenters: 50
  • Clothmakers: 43
  • Coach and Harness Makers: 15
  • Coopers: 37
  • Copper, Brass, Tin, Zinc, and Lead Workers: 20
  • Copyists: 14
  • Cutlers: 12
  • Fabricworkers: 33
  • Farrier: 85
  • Furriers: 9
  • Glassworkers: 53
  • Gunsmiths: 33
  • Harness-Makers: 14
  • Hatters: 29
  • Hosiery Workers: 10
  • Jewelers: 16
  • Leatherwrights: 40
  • Locksmiths: 14
  • Matchstick makers: 23
  • Musical Instrument Makers: 21
  • Painters, Structures and Fixtures: 19
  • Paper Workers: 22
  • Plasterers: 19
  • Pursemakers: 26
  • Roofers: 15
  • Ropemakers: 14
  • Rugmakers: 14
  • Saddlers: 26
  • Scabbardmakers: 32
  • Scalemakers: 15
  • Scientific, Surgical, and Optical Instrument Makers: 9
  • Sculptors, Structures and Fixtures: 14
  • Shoemakers: 14
  • Soap and Tallow Workers: 54
  • Tailors: 80
  • Tanners: 17
  • Upholsterers: 21
  • Watchmakers: 20
  • Weavers: 43
  • Whitesmiths: 12

Merchants

  • Adventuring Goods Retellers: 10
  • Arcana Sellers: 10
  • Beer-Sellers: 20
  • Booksellers: 23
  • Butchers: 38
  • Chandlers: 40
  • Chicken Butchers: 41
  • Entrepreneurs: 15
  • Fine Clothiers: 38
  • Fishmongers: 38
  • Florists: 8
  • Potion Sellers: 26
  • Resellers: 67
  • Spice Merchants: 20
  • Wine-sellers: 33
  • Wheelwright: 22
  • Woodsellers: 14

Service workers

  • Bakers: 93
  • Barbers: 63
  • Coachmen: 21
  • Cooks: 62
  • Doctors: 34
  • Gamekeepers: 24
  • Grooms: 13
  • Hairdressers: 48
  • Healers: 37
  • Housekeepers: 42
  • Housemaids: 87
  • House Stewards: 48
  • Inns: 14
  • Laundry maids: 26
  • Maidservants: 49
  • Nursery Maids: 27
  • Pastrycooks: 51
  • Restaurateur: 78
  • Tavern Keepers: 53

Specialized Laborer

  • Ashworkers: 21
  • Bleachers: 13
  • Chemical Workers: 8
  • Coal Heavers: 28
  • In-Town Couriers: 32
  • Long Haul Couriers: 32
  • Dockyard Workers: 30
  • Gas Workers: 7
  • Hay Merchants: 12
  • Leech Collectors: 36
  • Millers: 31
  • Miners: 36
  • Oilmen and Polishers: 21
  • Postmen: 30
  • Pure Finder: 19
  • Skinners: 45
  • Sugar Refiners: 8
  • Tosher: 21
  • Warehousemen: 49
  • Watercarriers: 30
  • Watermen, Bargemen, etc.: 45

Skilled Laborers

  • Accountants: 18
  • Alchemist: 22
  • Clerk: 29
  • Dentists: 15
  • Educators: 35
  • Engineers: 21
  • Gardeners: 15
  • Mages: 11
  • Plumbers: 16
  • Pharmacist: 17
  • Professors: 6
  • Scientists: 10
  • Wizards: 6

Civil Servants

  • Adventurers: 14
  • Bankers: 21
  • Civil Clerks: 29
  • Civic Iudex: 16
  • Consultants: 9
  • Exorcist: 32
  • Fixers: 17
  • Kami Clerk: 28
  • Landlords: 28
  • Lawyers: 17
  • Legend Keepers: 24
  • Militia Officers: 135
  • Monks, Monastic: 49
  • Monks, Civic: 42
  • Historian, Oral: 35
  • Historian, Textual: 17
  • Policemen, Sheriffs, etc.: 33
  • Priests: 67
  • Rangers: 20
  • Rat Catchers: 22
  • Scholars: 24
  • Spiritualist: 27
  • Slayers: 8
  • Storytellers: 52
  • Military Officers: 57

Cottage Industries

  • Brewers: 43
  • Comfort Services: 59
  • Enchanters: 16
  • Herbalists: 15
  • Jaminators: 49
  • Needleworkers: 48
  • Potters: 25
  • Preserve Makers: 41
  • Quilters: 21
  • Seamsters: 74
  • Spinners: 45
  • Tinker: 16
  • Weaver: 37

Artists

  • Actors: 15
  • Architects: 5
  • Bards: 22
  • Costumers: 9
  • Dancers: 16
  • Drafters: 9
  • Engravers: 11
  • Fine Furniture Carpenters: 7
  • Glaziers: 15
  • Inlayers: 14
  • Musicians: 40
  • Painters, Art: 7
  • Playwrights: 16
  • Sculptors, Art: 13
  • Wood Carvers: 51
  • Writers: 49

Produce Industries

  • Butter Churners: 49
  • Canners: 41
  • Cheesmakers: 59
  • Ice Merchants: 6
  • Millers: 28
  • Picklers: 26
  • Smokers: 19
  • Stockmakers: 17
  • Tobacconists: 24
  • Tallowmakers: 30

5573 of Ri̽me-kti̽f Hadfow's population work within a Foundational Occupation.

8121 of Ri̽me-kti̽f Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1190 (8%) are noncontributers.

Points of Interest

POI

History

A vast influx of newcomers over the last 4 years has greatly spiked Ri̽me-kti̽f Hadfow's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.

In time immemorial, reportedly some time during the late 2nd century several years of heavy rains culminated in a peculiar disaster. A great hole opened up beneath Ri̽me-kti̽f Hadfow, swallowing large sections of the community. Ri̽me-kti̽f Hadfow lost 180 people, 252 livestock, and 49 buildings in the disaster. This disaster is often refereed to as The Horror Swallowing.

History